Supraclient Kaillera
Jun 28, 2018 3 parts merged into 1. Youtube corrupted original uploads. Original Description: Emulator: MAME Plus Plus 0.119 Kaillera: Supraclient v0.87.9 (Good Connectio.
Developer(s) | Christophe Thibault |
---|---|
Initial release | 17 June 2006; 13 years ago |
Stable release | |
Operating system | Microsoft Windows |
Type | Middleware |
License | Proprietary |
Website | www.kaillera.com |
Kaillera is middleware designed to aid networked multiplayer play for emulators.[1] The word 'Kaillera', also spelled 'kaïra', is the verlan of the French word racaille which is used in reference to 'hooligans'.
Unlike GGPO, a technology and program allowing emulated games to be played over the Internet, Kaillera suffers from input lag which results in the player's actions being delayed more the higher the delay in a connection is.[1] This is accentuated by the fact that when not using the Kaillera P2P modification, two players have to be connected through a server, thus increasing the delay of the connection.[2][3]
History[edit]
Kaillera was developed by Christophe Thibault in the years 2001-2003. His most recent entry was the Kaillera Client library and SDK on 14 April 2003. Later in early 2006, rights and source code of Kaillera were sold to a private online gaming advertising company called TC. Ads and Etai Hugi.[citation needed] On 17 June 2006, Christophe Thibault himself publicly confirmed the sale of Kaillera and also announced that TC. Ads. no longer had anything to do with the Kaillera project and that Etai Hugi is the only owner.
On 20 November 2006, Etai Hugi announced that a new version of Kaillera would be released in 'the next several months'. His announcement also suggested that the new version would be 'much better' and 'more efficient' than the current version.[4] In July 2007, he posted on the official forums and sent emails to the forum administrator announcing that the next official release would occur in '3-4 months.' This announcement coincided with a revamp of the forums and the posting of new unofficial builds created by others for download (the first new downloads posted in nearly four years). On 4 November 2007, it was announced that due to unforeseen 'bugs' the imminent release would be postponed for a time. It was later announced that the new version of Kaillera would be released on 7 April 2008. However, the official Kaillera website along with existing Kaillera master servers list was taken down a few days prior to the release date. Later when it came back up, no explanations for the downtime was given and nothing was released. Etai Hugi an Israeli developer purchased Kaillera from Christophe Thibault in 2006.[5]
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Features[edit]
Like most networked multiplayer gaming systems, Kaillera is implemented to work on client–server architecture.[1]
The client is implemented as a small library with a typical GUI which is incorporated with the emulator. Its simple self-explanatory API consisting of only 8 functions allow emulators to perform necessary functions such as specify the list of games it supports and control game execution to some extent. Everything after enabling the client to starting the game is managed by the client and the user. The client can only make requests to server on user's input and react to server's response.[1]
On the other hand, the server takes the tedious role of managing all the users. Users can join servers if their conditions are satisfactory. Then they are allowed to chat and make games on the server which other users can join. A maximum of 8 players are allowed to participate in a game and others are treated as spectators. Once a game starts, the server is also responsible for scheduling and mix matching data sent by emulators in a manner befitting user's ping and connection configuration.[1]
Emulators with Kaillera support[edit]
- 1964(Nintendo 64)
- Atari800Win PLus (Atari 8-bit family)
- Bliss (Intellivision)
- CCS64(Commodore 64)
- Demul (Sega Dreamcast, Sega NAOMI, Sega NAOMI 2, Atomiswave, Hikaru, Cave, Gaelco)
- DolphinNP, a modified version of Dolphin(Nintendo GameCube, Nintendo Wii)
- Emukon (Sega Game Gear, Sega Master System)
- ePSXe(Sony PlayStation) *Requires a Netplay plugin such as CyberPad or PS4NET.
- Final Burn Alpha (CPS-1, CPS-2, Neo Geo MVS)
- Gens(Sega Genesis)[2][6][7]
- HuE (TurboGrafx-16)
- Houba Plus!Plus!(The emulator for Tekken Tag Tournament)
- Kawaks (CPS-1, CPS-2, Neo Geo MVS)
- MAME(Various arcade systems)[1][2]
- Meisei (MSX)
- Modeler (Sega System 32)
- Mupen64++, a modified version of Mupen64(Nintendo 64)
- Nebula (CPS-1, CPS-2, Neo Geo MVS)
- Nemu64 (Nintendo 64)
- NESten(Nintendo Entertainment System)
- Nestopia(Nintendo Entertainment System)2[2]
- NNNesterJ (Nintendo Entertainment System)
- Nostalgia (Intellivision)
- PCAE(Atari 2600)
- Project64k, a modified version of Project64(Nintendo 64)[2][8]
- Snes9k, a modified version of Snes9x(Super Nintendo Entertainment System)
- WinFellow+Kaillera, a modified version of WinFellow(Amiga)
- WinUAE-Kaillera, a modified version of WinUAE(Amiga)
- Xanadu (Intellivision)
Notes[edit]
Note 1: There are several third-party versions of MAME with Kaillera, but these violate the MAME license by not having the source code to the Kaillera client library distributed, even though the source code to the modified version of MAME itself (such as 'Mame32k', 'Mame32 Plus Plus' and 'MameLang32+') are always provided.
References[edit]
- ^ abcdeCarless, Simon (2005). Gaming Hacks. O'Reilly Media, Inc. ISBN0596007140. Retrieved 2014-02-21.
- ^ abcdeWhitson Gordon (2014-02-14). 'Bring Your Retro Games Into The Modern Age With These Emulator Tricks'. Life Hacker.
- ^soulctcher (2002-09-25). 'Kaillera FAQ'.
- ^'Kaillera Forums'. Kaillera. 2006.
- ^'Kaillera Forums'. Kaillera. 2006-11-29.
- ^'Kaillera netplay'. Retrieved 2014-02-20.
- ^'Genesis emultion'. Rom Nation.
- ^'Nintendo emulation'.
External links[edit]
Originally Posted by from the readme
VI. Starting Netplay
-------------------------
So now we get to the Netplay part of Mupen64K, this section should provide a guide to properly setting up Kaillera.
I provided two versions of Kaillera: Supraclient CPPE, and the original core.
To run one of them, set up your plugins, and rom directory and then goto Utilities ->Kaillera // Old Kaillera
IF THIS IS YOUR FIRST TIME ON KAILLERA, USE OLD KAILLERA BECAUSE IT HAS MORE CHECKS TO ENSURE LESS GLITCHES.
For that matter too, I will only provide a guide on using Old Kaillera!
First, enter your username in the username box. (this is on the bottom)
Next, select ´Good (20 keyframes/s)´ as your connection type.
Now, you may use another server but for pratical purpose, and ease of writing this guide I will just tell you how to connect to Emularena Grounds
Click ´Enter IP´ and paste this address into the box:
69.90.34.14:27888
Now click connect! Next time you want to join the server, check your Recent tab.
So now you should be in the server, if it doesn´t connect that means the server is down, and you now have an opportunity to figure out how to refresh the
serverlist by yourself.. (I hope this never happens LOL)
You should have two buttons now ´Join´ & ´Create Game´..
If you set your ROM directory up, you should be able to join games with people playing on the same version of Mupen as you.
If you click create game, and see nothing then follow these guides:
Make sure you set your directory.
Refresh your ROM List.
Restart Mupen64K, after setting your directory.
Restart Kaillera..
If you have a ton of ROMs then make a smaller folder and use that as your directory.. (remove the old one from your list)
Redownload Mupen64K, you might have a bugged Mupen64.ini
Post on www.emularenagrounds.com or any emulator forum supporting Mupen64k, asking for help. (please explain specifically the problem) (sign up)
Sometimes when in games you desynch, this is caused by dropped packets (game data), or lag. Just restart the game if this happens.. However
Mupen64K rarly desynchs, and it even plays games like Goldeneye..